The Mesh Inspector is used to check errors in texture channel or topology of editable mesh and poly objects. It come into action when you open/save a scene or you change topology of the geometry. The Mesh Inspector works in two levels. It first check the level 1 errors and repair them. These repairs are performed silently. Next, it checks for the level 2 errors and if the Mesh Auto Repair option is not selected in the Customize menu, refer to Figure tp6-1, the Mesh Inspector dialog box will be displayed with options to repair or skip the files. If the Mesh Auto Repair option is selected in the Customize menu, the level 2 errors are repaired silently as well.
Below is the listing of level 1 and level 2 errors:
Level 1:
tp6-1 The Customize menu |
Level 1:
- Unallocated texture map, texture face map, and texture vertex map channels
- Not enough texture map faces allocated
- Out-of-bound array indices in a texture map channel
- Face degree mismatch in a texture map channel (only for poly meshes)
- Invalid vertex values
- References to invalid structure
- Degenerate faces, spur edges, and no degree faces (only for poly meshes)
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