Saturday, April 27, 2013

cgetip006-Check errors in the mesh using Mesh Inspector

The Mesh Inspector is used to check errors in texture channel or topology of editable mesh and poly objects. It come into action when you open/save a scene or you change topology of the geometry. The Mesh Inspector works in two levels. It first check the level 1 errors and repair them. These repairs are performed silently. Next, it checks for the level 2 errors and if the Mesh Auto Repair option is not selected in the Customize menu, refer to Figure tp6-1, the Mesh Inspector dialog box will be displayed with options to repair or skip the files. If the Mesh Auto Repair option is selected in the Customize menu, the level 2 errors are repaired silently as well.
fig12
tp6-1  The Customize menu
Below is the listing of level 1 and level 2 errors:

Level 1:
  • Unallocated texture map, texture face map, and texture vertex map channels
  • Not enough texture map faces allocated
  • Out-of-bound array indices in a texture map channel
  • Face degree mismatch in a texture map channel (only for poly meshes)
Level 2:
  • Invalid vertex values
  • References to invalid structure
  • Degenerate faces, spur edges, and no degree faces (only for poly meshes)
Tip: If you close the Mesh Inspector dialog box by choosing the (x) close button, the error correction for the current object will be skipped. If any other object in the scene has errors, this dialog box will reappear.

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